Merlin's Mayhem
Thank you for joining us for Merlin’s Mayhem! We are excited to bring you another quality event! This is a two course event and we will start at Dillon and play our second round at Hazel Landing. We will post the start time for round 2 on the Chubb Disc Golf Facebook page and also TD central at Hazel Landing. This will be 1 hour and 15 minutes from the time the last card is turned in. Speed of play will be a factor with a full house. Don’t rush but don’t spend too much time looking for discs or moving from hole to hole.
MPO, MA1 and MA40will play all long tees at Dillon and Odds short, evens long and hole 9 long at Hazel landing while playing to the blue baskets on hole 2 and 14. Hole 14 will have OB marked. Tall grass to the right is OB.
Ma50, Ma60, Ma2, Ma3, Ma4, FA1, FA3 divisions will play all short pads at Dillon and all short pads EXCEPT hole 9 at Hazel. Hole 9 is played from longs by everyone. You will not play any of the white paint OB at Dillon or hole 14 at Hazel. You will still have the natural OB defined by the back of this player guide.
We MAY have standing water on some holes. If there’s standing water (aside from creeks, ponds and river) you may take casual relief without penalty unless it’s in a designated OB area.
As always, if there is a weather delay you will hear 3 beeps from a horn or “Bring it in” from other cards depending on what your distance is from TD central. Please relay this as you would any course wide announcement. Seek shelter and check TD central or our Facebook page for restart time.
After round 1 you will turn your scorecards into tournament central at Dillon. DO NOT WAIT UNTIL HAZEL.